IndieCade East Spotlight – Rainbow Bacon Interview

So I walk across the conference floor and see a tall, young man with a crowd around him. I also see a blinking ball of light that resembles a Playstation Move controller. Anytime I see a Move controller it automatically gets me excited and upset at the lack of cool games or ways to interact with one. I move a little closer to the crowd right in time to hear Shawn Pierre say, “Does anyone want to play my game, Rainbow Bacon?”

First of all, I love bacon. And to see how excited the folks in the crowd were upped my interest level tenfold.

Six people emerge from the crowd and split into two teams of three. Pierre plays the role of both ringmaster and participant while he puts the Move controller in the middle of the teams and belts out instructions on how to play the game. “Now remember your color, and remember: two-hand touch is what counts.”

The game starts and the Move controller shines orange. A player from each team runs into the middle and circles the opponent before one of them tries to “steal the bacon” and bring it back to their side without being tagged. Watching grown men and women play this classic schoolyard game brought back so many of my own childhood memories. I had to go and find out what and where the inspiration for this new twist on this old school game came from.

Shawn Pierre, creator of Rainbow Bacon, tells us a little more about it:

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Kahlief Adams

Kahlief was born and raised in the Bronx, New York. As an avid technophile and lover of all things video games. He set his career path in the direction of a life making games until he found out his arch nemesis, “Math,” had other plans in store. So instead of making the next Tetris he found himself writing and talking about games on his website The Spawn Point Blog and Spawn On Me. Check out what I'm blabbering about over @kahjahkins on Twitter. PSN = KAHJAH1 XBL=KAHJAHKINS

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