Sound-Shapes

Sound Shapes Is Coming NEXT WEEK!!

If you can’t tell by the headline that I am excited, let me just say…..I’M EXCITED!

Next Tuesday Sound Shapes comes out on the PlayStation Vita. If you have friends that have a Vita and love music, this might be the game that makes them love their handheld again. Made by Jonathan Mak of Queasy Games Studio (creator of Everyday Shooter) and renown musician Shaw-Han Liem (robotandproud.com) Sound Shapes combines platforming and music creation in a way I’ve never seen before. The essence of the game has you creating music within a level by platforming and “revealing” sounds in the gamespace. The sounds that you find can then be used to create your own levels and soundscapes.

From what I’ve heard in previews and promotional material the music in the game is both wide-ranging and offers lots of genres to choose from.  In addition to the music that Liem has constructed for the game, heavy hitters like Beck, Jim Guthrie and Deadmau5 have also contributed tracks.

If you’ve noticed, lately we have been profiling games with awesome music on SpawnPoint. Games that involve both using and creating music in new and innovative ways. Sound Shapes looks like it will be another game audiophiles and beatmakers will love! The music creation mechanics integrate so well with the platforming level creation that I can’t wait to see what people come up with. Let’s hope the ability to share your creations is somewhere in there as well.

Here is a video of Jonathan showing off just how easy it is to make not only a beautiful level but a great sounding one:

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You can pre-order the game on PSN for $14.99 and download it when it drops on Tuesday.

We would love to do an interview on this game with Jonathan and Shaw-Han. If you would like to hear it, share the article and send them a tweet at.

https://twitter.com/robotandproud

https://twitter.com/queasy00

Kahlief Adams

Kahlief was born and raised in the Bronx, New York. As an avid technophile and lover of all things video games. He set his career path in the direction of a life making games until he found out his arch nemesis, “Math,” had other plans in store. So instead of making the next Tetris he found himself writing and talking about games on his website The Spawn Point Blog and Spawn On Me. Check out what I'm blabbering about over @kahjahkins on Twitter. PSN = KAHJAH1 XBL=KAHJAHKINS

1 Comment
  • Marcness
    Reply

    Sure, what Jon Mak was showing was a great demonstration to what this game can do, but I couldn’t help how quick the guy was working the Vita controls. It was scary…he was murdering the Vita! He’s definitely been working with the Vita interface for a long time….it’s the mark of a dev. 🙂

    August 7, 2012 at 10:32 am

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