Spawn On Me Episode 11: Indie’s Aren’t Appetizers

Episode 11 comes in like a cup of sleeptime tea (smooth and soothing) but we do break down some awesome news in the world of gaming.

We chat about Naughty Dog losing ANOTHER person from the Uncharted 4 dev team.

Kahlief chats about some of the awesome games he say and played at the NY Games Forum Demo night.

Watch Dogs multiplayer might have won Kahlief over.

Update 1.7 and ShareFactory plus, why we think Destiny’s athestic isn’t really doing it for us.

Plus a heartfelt apology to one of our biggest fans.

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Kahlief Adams

Kahlief was born and raised in the Bronx, New York. As an avid technophile and lover of all things video games. He set his career path in the direction of a life making games until he found out his arch nemesis, โ€œMath,โ€ had other plans in store. So instead of making the next Tetris he found himself writing and talking about games on his website The Spawn Point Blog and Spawn On Me. Check out what I'm blabbering about over @kahjahkins on Twitter. PSN = KAHJAH1 XBL=KAHJAHKINS

1 Comment
  • Marcness

    People that say that the definitive version of a game is on the PC isn’t being very careful of what they’re saying because of two things: PC hardware configuration and the developers’ consideration on how much time they want to accommodate the PC market segment.

    No two PCs are built alike. Even if you built two PCs with the same model parts, their performance may vary. Now, if you look at the big picture, the seemingly infinite number of possible PC configurations would make it impossible for developers to ensure that their game can run on every kind of system. The quality of the PC port comes down to how much of these configurations they want to cover. Moreover, the developers’ level of optimization for the PC port plays a key part in how good it will be.

    Despite consoles have dramatically bulked up in terms of performance from the last generation, PC hardware is still significantly superior (but only because it does more than just run processes for games, but that’s another story altogether). However, if the software is not designed to tap into the hardware’s full potential, then the factor of PC hardware superiority is irrelevant.

    Personally, I feel that this key fact makes the entire “PC gaming vs. Console gaming” dispute irrelevant. If you ask me, if you’re a company with the interest in making money off of developing games, it’s very unwise to think that you can make the most money by making games natively for PC and then porting to consoles. It has to be the other way around, and any PC-specific enhancements are icing on the proverbial cake of a PC port.

    So, to what you said, Cicero, about consoles expecting to be on par with PC performance, I don’t think that’s a valid expectation, especially if the game hasn’t been optimized for PCs. It really is up to the developers whether the games will be better on PC or not.

    Oh, and to let you in on something, it DOESN’T cost $1000+ to get a gaming PC off the ground, but I’ll save that for another time. ๐Ÿ™‚

    April 28, 2014 at 2:03 pm

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