They’re playing Basketball..

With the basketball season now underway after the proposed lockout, NBA fans find themselves in the throes of the season. I love basketball and also love playing its digital counterpart. 2K Sports have held the championship belt in the b-ball gaming space for the past couple of years and have now embarked on a really ambitious endeavor: the mobile gaming market.

After playing with the game for a couple of weeks now I can say a couple of things. I appreciate the attention to detail that 2K places in all of its sports games. They pay attention to a painstaking amount of “little things” that many gaming companies leave on the cutting room floor. You can see it in their graphics, sound and gameplay, but when porting from a PC/Console version to a handheld device you also expect some degradation in all those things. This is the case with NBA 2k12 for mobile.

I wondered how their award winning game would translate to both a smaller screen and to the touch controls that iOS devices employ. I would say that for as much game as they put into this version it is hampered by the usual touch-control schemes that plague most action-based, touch-based games. There are two versions of control that you can use, “Classic” and “One Touch” controls.

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The classic controls use a virtual stick and virtual buttons for both movement, passing and shooting. Using this option gives you the most control over your players but on a smaller device takes up way too much screen real estate to let you see what you are doing half the time. I would assume that this is lessened on the iPad or any compatible tablets, but unless you have one of those devices you are going to have a rough time playing the game with these controls. They just aren’t responsive and make you feel like the game isn’t able to keep up with what you want to do. Player movement seemed sluggish, the offenses didn’t move realistically and the ability to play on ball defense seemed to be lacking in many areas.

Your other option is actually a lot better but you then lose manual control of your players all together. The “one-touch” controls basically let the AI control all movement but lets you pass and shoot. Although this sounds terrible it actually makes the game more playable, but also takes a bunch of the fun out of the game. The ability to switch on defense goes away and the AI doesn’t move the offense intelligently, so although you can now see your players better you now have a team full of NBA zombies who can’t figure out how to move when they have the ball and don’t know how to get open for a shot. Nor can they defend in any way that makes sense or is helpful.

With all that said, I think that they do put a lot of things into the game that I didn’t expect. The presentation is still very good with very cool camera cuts and replays. Player faces are pretty true to life and they do have several play modes that include full season, playoffs (with playoff-specific commentary) and auto-updated rosters. I also think that this is a great stepping stone for what could be an amazing handheld experience but they have lots of work to do. There are overlapping audio glitches, graphical glitches and their roster updates could be more timely. I think if they get these things handled it could be awesome for next year.

What I would really love 2K to work on would be a PS Vita version. I think that could seriously be great — you would have the fidelity, processing power and dedicated buttons to really have the control you want from a sports game.

For those who are wondering if they should pick this up, I would say to pass on it, or at least download the lite version of the game on the iTunes store. Although there is potential there, I would suggest you keep your wallet in your pocket.

If you have any comments on the game or the article please leave comments or feedback in the section below and if you liked it, please share.

Kahlief Adams

Kahlief was born and raised in the Bronx, New York. As an avid technophile and lover of all things video games. He set his career path in the direction of a life making games until he found out his arch nemesis, “Math,” had other plans in store. So instead of making the next Tetris he found himself writing and talking about games on his website The Spawn Point Blog and Spawn On Me. Check out what I'm blabbering about over @kahjahkins on Twitter. PSN = KAHJAH1 XBL=KAHJAHKINS

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