Wizorb Makes Old School Cool Again
Retro games seem to be making quite the comeback these days; whether it be mechanically or graphically, the trend to go old school is everywhere. The lovely folks at Tribute Games not only went retro, they went retro mash-up.
Wizorb is an awesome mix of both RPG elements and a brick-breaker game. I know at first that might sound awkward but Tribute pulls it off without a hitch.
The game takes place in the magical land of Gorudo, where a unknown evil presence has invaded and demolished the village. You step in as the character Cyrus, a wizard who can control light, dark, and the mysterious magic called “Wizorb”.
The brick-breaker elements are pretty straightforward with a couple of subtle twists. The circle button will increase your side-to-side speed, helping you bounce back those obtuse angled returns while the square (light magic) and “x” button (dark magic) use your powers.
You will use them both a great deal, depending on how much magic you have left and what the situation is at the time. The way the developers integrated the use also added an awesome twist to the mechanics. If you time your button press when the orb hits your paddle you will get different results. For instance, if you hit the light magic button at the right time, the ball becomes a fireball that will demolish a bunch of blocks at once. With the X button the ball will stop in mid-flight and will be controllable with the D-Pad. This helps with trying to hit those hard to reach and out of the way blocks.
Check out this video for a better look:[y=jKCnCOd7jXA height=400]
Coupled with RPG elements like collecting power-ups, enemies, and boss battles, this game brings something new to both genres and makes it a total breath of fresh air to the mobile gaming space.
Here is an example of one of the earlier boss battles:[y=4JnvI5YxqMw height=400]
All this coupled with a lush and beautiful 8-bit graphical style and soundtrack makes this one of my favorite games of the year. There is enough of a challenge through the 5 areas to keep people busy while also not frustrating the player. I appreciate that especially because I play the game during my 20 minute commute. It seems like just enough time to get through a couple of stages and save my game.
Wizorb has cemented my want to see anything and everything that Tribute Games will do in the future. Thank you for making old school cool again.